Troll.java

package com.jadventure.game.monsters;

/*
 * A monster without low damage, but high health and armour.
 */
public class Troll extends Monster {
	public Troll(int playerLevel){
		this.monsterType = "Troll";
		this.setHealthMax(70 + playerLevel * 11);
		this.setHealth(70 + playerLevel * 11);
		this.setArmour(playerLevel + 12);
		this.setDamage(20 + playerLevel * 3);
		this.setCritChance(0.05);
                this.setIntelligence(1);
                this.setStealth(1);
                this.setDexterity(1);
                this.setXPGain(75 + playerLevel * 3);
		this.setGold(25 + playerLevel * 10);
                addRandomItems(playerLevel, "wbrd1", "ashi1", "pmil2");
	}
}