Goblin.java
package com.jadventure.game.monsters;
/*
* A monster that isn't too bad, but does come with slight armour.
*/
public class Goblin extends Monster {
public Goblin(int playerLevel){
this.monsterType = "Goblin";
this.setHealthMax(55 + playerLevel * 6);
this.setHealth(55 + playerLevel * 6);
this.setArmour(playerLevel + 3);
this.setDamage(12 + playerLevel * 2.5);
this.setIntelligence(1);
this.setStealth(2);
this.setDexterity(1);
this.setCritChance(0.02);
this.setXPGain(10 + playerLevel * 3);
this.setGold(playerLevel * 5);
addRandomItems(playerLevel, "wdag1", "agre1", "albt1", "algt1");
}
}