Giant.java
package com.jadventure.game.monsters;
/*
* A monster with high health and damage, but low armour.
*/
public class Giant extends Monster {
public Giant(int playerLevel){
this.monsterType = "Giant";
this.setHealthMax(150 + playerLevel * 8);
this.setHealth(150 + playerLevel * 8);
this.setArmour(6 + playerLevel * 3);
this.setDamage(40 + playerLevel * 3);
this.setIntelligence(3);
this.setStealth(1);
this.setDexterity(1);
this.setCritChance(0.03);
this.setXPGain(50 + playerLevel * 3);
this.setGold(15 + playerLevel * 11);
addRandomItems(playerLevel, "wrbd1");
}
}