Giant.java

package com.jadventure.game.monsters;

/*
 * A monster with high health and damage, but low armour.
 */
public class Giant extends Monster {
	public Giant(int playerLevel){
		this.monsterType = "Giant";
		this.setHealthMax(150 + playerLevel * 8);
		this.setHealth(150 + playerLevel * 8);
		this.setArmour(6 + playerLevel * 3);
		this.setDamage(40 + playerLevel * 3);
                this.setIntelligence(3);
                this.setStealth(1);
                this.setDexterity(1);
		this.setCritChance(0.03);
                this.setXPGain(50 + playerLevel * 3);
		this.setGold(15 + playerLevel * 11);
                addRandomItems(playerLevel, "wrbd1");
	}
}