| save() |  | 0% |  | 0% | 6 | 6 | 58 | 58 | 1 | 1 |
| printStatChange(Map) |  | 0% |  | 0% | 10 | 10 | 23 | 23 | 1 | 1 |
| getStats() |  | 0% |  | 0% | 2 | 2 | 19 | 19 | 1 | 1 |
| load(String) |   | 64% |   | 50% | 3 | 5 | 23 | 63 | 0 | 1 |
| attack(String) |  | 0% |  | 0% | 7 | 7 | 17 | 17 | 1 | 1 |
| dropItem(String) |  | 0% |  | 0% | 4 | 4 | 14 | 14 | 1 | 1 |
| equipItem(String) |  | 0% |  | 0% | 3 | 3 | 12 | 12 | 1 | 1 |
| pickUpItem(String) |  | 0% |  | 0% | 2 | 2 | 7 | 7 | 1 | 1 |
| dequipItem(String) |  | 0% |  | 0% | 2 | 2 | 7 | 7 | 1 | 1 |
| inspectItem(String) |  | 0% |  | 0% | 3 | 3 | 9 | 9 | 1 | 1 |
| searchEquipment(String, Map) |  | 0% |  | 0% | 4 | 4 | 6 | 6 | 1 | 1 |
| searchItem(String, List) |  | 0% |  | 0% | 3 | 3 | 7 | 7 | 1 | 1 |
| hasItem(Item) |  | 0% |  | 0% | 3 | 3 | 3 | 3 | 1 | 1 |
| getInstance(String) |   | 91% |   | 90% | 1 | 6 | 5 | 43 | 0 | 1 |
| getCharacterLevel(String) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| setCharacterLevel(String, int) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| profileExists(String) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| printBackPack() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| searchItem(String, Storage) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getLocationType() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getCurrentCharacterType() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getXP() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getLocation() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getCharacterLevels() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| setUpCharacterLevels() |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| setUpVariables(Player) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getProfileFileName(String) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| setCharacterLevels(HashMap) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setCurrentCharacterType(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setXP(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setLocation(ILocation) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| Player() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |