save() |  | 0% |  | 0% | 6 | 6 | 58 | 58 | 1 | 1 |
printStatChange(Map) |  | 0% |  | 0% | 10 | 10 | 23 | 23 | 1 | 1 |
getStats() |  | 0% |  | 0% | 2 | 2 | 19 | 19 | 1 | 1 |
load(String) |   | 64% |   | 50% | 3 | 5 | 23 | 63 | 0 | 1 |
attack(String) |  | 0% |  | 0% | 7 | 7 | 17 | 17 | 1 | 1 |
dropItem(String) |  | 0% |  | 0% | 4 | 4 | 14 | 14 | 1 | 1 |
equipItem(String) |  | 0% |  | 0% | 3 | 3 | 12 | 12 | 1 | 1 |
pickUpItem(String) |  | 0% |  | 0% | 2 | 2 | 7 | 7 | 1 | 1 |
dequipItem(String) |  | 0% |  | 0% | 2 | 2 | 7 | 7 | 1 | 1 |
inspectItem(String) |  | 0% |  | 0% | 3 | 3 | 9 | 9 | 1 | 1 |
searchEquipment(String, Map) |  | 0% |  | 0% | 4 | 4 | 6 | 6 | 1 | 1 |
searchItem(String, List) |  | 0% |  | 0% | 3 | 3 | 7 | 7 | 1 | 1 |
hasItem(Item) |  | 0% |  | 0% | 3 | 3 | 3 | 3 | 1 | 1 |
getInstance(String) |   | 91% |   | 90% | 1 | 6 | 5 | 43 | 0 | 1 |
getCharacterLevel(String) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
setCharacterLevel(String, int) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
profileExists(String) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
printBackPack() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
searchItem(String, Storage) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getLocationType() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getCurrentCharacterType() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getXP() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getLocation() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getCharacterLevels() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
setUpCharacterLevels() |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
setUpVariables(Player) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
getProfileFileName(String) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
setCharacterLevels(HashMap) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setCurrentCharacterType(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setXP(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setLocation(ILocation) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
Player() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |