printEquipment() |  | 0% |  | 0% | 7 | 7 | 26 | 26 | 1 | 1 |
equipItem(EquipmentLocation, Item) |   | 53% |   | 51% | 12 | 19 | 21 | 50 | 0 | 1 |
unequipTwoPlaces(EquipmentLocation, EquipmentLocation) |   | 68% |   | 50% | 2 | 3 | 2 | 7 | 0 | 1 |
Entity(int, int, String, int, Storage, Map) |   | 90% |   | 50% | 1 | 2 | 1 | 14 | 0 | 1 |
setCritChance(double) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
setEquipment(Map) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
printStorage() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
setHealth(int) |   | 72% |   | 50% | 1 | 2 | 1 | 4 | 0 | 1 |
getCritChance() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getIntro() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
unequipItem(Item) |  | 100% |   | 80% | 2 | 6 | 0 | 19 | 0 | 1 |
Entity() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setHealthMax(int) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
removeItemFromStorage(Item) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
addItemToStorage(Item) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setGold(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setDamage(double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setArmour(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setName(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setIntro(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setLevel(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getEquipment() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setStrength(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setIntelligence(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setDexterity(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setLuck(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setStealth(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setStorage(Storage) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getHealth() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getGold() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getDamage() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getArmour() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getHealthMax() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getLevel() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getStrength() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getIntelligence() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getDexterity() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getLuck() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getStealth() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getWeapon() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getStorage() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |