printEquipment() | | 0% | | 0% | 7 | 7 | 26 | 26 | 1 | 1 |
equipItem(EquipmentLocation, Item) | | 53% | | 51% | 12 | 19 | 21 | 50 | 0 | 1 |
unequipTwoPlaces(EquipmentLocation, EquipmentLocation) | | 68% | | 50% | 2 | 3 | 2 | 7 | 0 | 1 |
Entity(int, int, String, int, Storage, Map) | | 90% | | 50% | 1 | 2 | 1 | 14 | 0 | 1 |
setCritChance(double) | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
setEquipment(Map) | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
printStorage() | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
setHealth(int) | | 72% | | 50% | 1 | 2 | 1 | 4 | 0 | 1 |
getCritChance() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getIntro() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
unequipItem(Item) | | 100% | | 80% | 2 | 6 | 0 | 19 | 0 | 1 |
Entity() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setHealthMax(int) | | 100% | | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
removeItemFromStorage(Item) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
addItemToStorage(Item) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setGold(int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setDamage(double) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setArmour(int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setName(String) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setIntro(String) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setLevel(int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getEquipment() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setStrength(int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setIntelligence(int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setDexterity(int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setLuck(int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setStealth(int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setStorage(Storage) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getHealth() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getGold() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getDamage() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getArmour() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getHealthMax() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getName() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getLevel() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getStrength() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getIntelligence() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getDexterity() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getLuck() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getStealth() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getWeapon() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getStorage() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |