| printEquipment() |  | 0% |  | 0% | 7 | 7 | 26 | 26 | 1 | 1 |
| equipItem(EquipmentLocation, Item) |   | 53% |   | 51% | 12 | 19 | 21 | 50 | 0 | 1 |
| unequipTwoPlaces(EquipmentLocation, EquipmentLocation) |   | 68% |   | 50% | 2 | 3 | 2 | 7 | 0 | 1 |
| Entity(int, int, String, int, Storage, Map) |   | 90% |   | 50% | 1 | 2 | 1 | 14 | 0 | 1 |
| setCritChance(double) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| setEquipment(Map) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| printStorage() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| setHealth(int) |   | 72% |   | 50% | 1 | 2 | 1 | 4 | 0 | 1 |
| getCritChance() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getIntro() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| unequipItem(Item) |  | 100% |   | 80% | 2 | 6 | 0 | 19 | 0 | 1 |
| Entity() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setHealthMax(int) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| removeItemFromStorage(Item) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| addItemToStorage(Item) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setGold(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setDamage(double) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setArmour(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setName(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setIntro(String) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setLevel(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getEquipment() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| setStrength(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setIntelligence(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setDexterity(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setLuck(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setStealth(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setStorage(Storage) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getHealth() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getGold() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getDamage() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getArmour() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getHealthMax() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getLevel() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getStrength() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getIntelligence() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getDexterity() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getLuck() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getStealth() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getWeapon() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getStorage() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |